Are you ready to take your programming skills into the next
dimension? Learn how to create dynamic Unity™ 3D games using the same industry standard
developing engine as professionals. You will create two fully executable games
that can be played on many platforms and added to your digital portfolio.
In this core course for the Interactive Media and Games Division, students will learn the art
of creating digital game prototypes. The class is taught in the Unity game development
environment using C# scripting.
This combination of tools gets students making games quickly while also teaching the
fundamentals of game programming. Unity is a professional tool in widespread use,
including on award-winning, high-profile games such as Monument Valley, The Room 1-3,
Threes!, Assassin’s Creed Identity, and many more. It can be used to create games for many
platforms (Mac, PC, web, iOS, Android, etc.)
We will also introduce basics of Agile, the industry-standard production methodology, and
the use of version control systems in developing code.
By the end of this course, you will have the skills to create digital prototypes of your own
ideas. You should not expect to come out of this course a great programmer, but you will
come out a better designer, equipped to explore and test your ideas without needing help.
As result of taking this unity 3D cource, you will be able to:
- Understand the concept of a Game Engine.
Demonstrate knowledge of the Unity Game Engine interface.
Demonstrate knowledge of the Integrated Development Environment (IDE) of computer
Demonstrate knowledge of the various interface components that compromise the Integrated
Development Environment (IDE) of Unity.
and C# scripting language to manage, manipulate, and animate the game objects in Unity.
Understand and apply Object-Oriented Programming techniques in C#.
Demonstrate the creation and use of their own object classes.
Debug simple games and activities that demonstrate programming skills learned.
Design and write a simple game – from idea to player execution.
1: Welcome to the Third Dimension
3: Player Characters
5: Prefabs, Collection, and HUD
6: Instantiation and Rigid Bodies
7: Particle Systems
8: Menu Design
9: Finishing Touches
10: Building and Sharing
11: Testing and Further Study
Other Gaming Tools Intro: